Snatcher Art is Like Opium for the Eyes

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There’s no more clever reason to write this than I just had to share the Snatcher art love. In those long rambling timelines of junk on twitter and tumblr, it’s just so nice when something you love rolls along.

Enjoy!

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Animal crossing the chores, the grinding, and for what?

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When I went to Japan in the summer of 2013 I thought animal crossing would be a good game to get in case there were any street pass opportunities. As it turned out there wasn’t really, nothing useful anyway, at least not at my stage of the game, but since then I’ve had a perfect fruit off one of my cherry trees, once planted it then gives me an extra 3 perfect cherries every few days and will do so for a good 3 or 4 harvests. These are now worth 6 times my normal cherry price of 100 bells (currency), but pears and apple in my town are worth 5X as just a regular fruit, so imagine what this would mean in a town where cherries are not the native fruit, I could make a fortune, and this was a lost opportunity, yet still I harvest, it’s an addiction.

But it turns out this isn’t event the best way to make easy bells, for evening fishing on the island can net 300,000 bells in a space of between 30-40 minutes, that’s half an upgraded room, which is the real point to the chores. Upgrading the house, buying furniture and odd nik naks to fit in, but why, why is this so irresistible, and will I stop when I get it, will will find out soon enough as I’ve only 2 upgrades left. My town has seen the shop upgraded thrice, the museum has a shop upstairs and exhibit space so I can store more junk, and in the last week I built the cafe which I totally wasn’t expecting.

Of all the games in recent years, this has taken up the most of my time, and I hate the farmvilles and fishing whatever games that grew in popularity on facebook, but this game just does something different, something with style, care and finesse. And I love it. I can’t explain it but I love it.

Public work projects

These are projects that you can choose from a list and as mayor you set these going and mostly fund yourself though the town folk to put a few bells in, but mostly this is more chore work that distracts from the home improvements.

My first public works projects, the humble street lamp

My first public works projects, the humble street lamp

We celebrate each completed project with a speech, party hats and streamers

We celebrate each completed project with a speech, party hats and streamers

suspension bridge

suspension bridge

If a building on main street needs funding the collection point is at the station

If a building on main street needs funding the collection point is at the station

Camp site

Camp site

The well

The well

Stone

Stone

Stone bridge

Stone bridge

illuminated heart

illuminated heart

Lighthouse

Lighthouse

Fountain

Fountain

Police station

Police station

Public garbage can

Public garbage can

Celebrating the museum shop

Celebrating the museum shop

Wind turbine

Wind turbine

Shop upgrade

Shop upgrade

T.I.Y store

T.I.Y store

Coffee cafe

Coffee cafe

Posted in 3DS, consoles, Games, General, HandHeld consoles, lartens | Tagged , , , | 1 Comment

Bravely Default?

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Have you played this bad boy? Been reading how good it is – a better Final Fantasy than Final Fantasy, best thing Square’s done in ages etc – but you know these Internet goons like to rave. But there are growing reasons to get a 3DS – especially now some cheap-ish ones are starting to appear – and this could well be one of them…

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E.T Interplanetary Mission Review

Ok, so since Bedgell has been such a good Grig-monger today, thought i’d better get in on the Grig action by rolling out another review of complete irrelevance. Let’s go!

E.T Interplanetary Mission – PS1 Review

When you talk about E.T video games, there’s only one that springs to mind: the legendary Atari 2600 version, many copies of which are still languishing in the rumoured landfill somewhere in the Nevada desert. But what’s this I spy? A PS1 E.T game? You’d have to be either pretty dumb, or pretty brave to return to this licence when making a video game. Or it could be good. Lets find out my Grigglings…

ETCover

Now for some reason in my advancing years, I seem to be becoming more drawn to crap, like some kind of video gaming fecalphiliac. Quite why this is I couldn’t say, but upon perusing a local game shop and spying E.T on PS1, my inner monologue spoke thus, ‘That game is bound to be terrible. I have to get it.’. Before I knew it, I was at the counter, a shiny £2 coin in my hand fulfilling the asking price while the gentleman behind the counter rubbed his mitts in villainous glee at the fact that they were taking me for a ride. Well I say ‘nay!’, dear sir! For I will wring some drops of enjoyment out of this game if it’s the last Grig I give!

So E.T, if you need any explanation, is some kind of gross, wrinkly, poo-monster looking thing, and in this game we take control of him following the events of the movie as he traverses levels on an assortment of planets, including a return to Earth. Viewed from an isometric viewpoint, while there are minuscule variations to some of your objectives such as mild puzzle solving, your basic aim is to make it from one end of the level to the other. We won’t get into the story too much as its basically nonsensical, especially when E.T flies his spaceship from his home planet to Earth in order to build a device to phone home. I guess they were gonna crowbar that in there no matter how haphazardly it was gonna be.

Without due care for my mental wellbeing, I threw caution to a methane inundated wind and began my interplanetary adventure. After a succession of brief tutorials teaching me how to control E.T, I was thrust into the game proper armed with the full knowledge of his repertoire. Simple buttons for run, revive plants, telekinesis, and his beam attack were all straight forward enough. Collision detection however, was not, as my beam to stun and follow up beam to kill the enemy seemed hit and miss at best. In fact, the beam often seemed to get hooked up on walls stopping it from making contact with an on rushing enemy leaving me to take a hit. Urgh. Still, I can forgive it. The game’s bound to have hiccups, and as long as it doesn’t get too unreliable, I can live with that. Or at least, that’s what I thought in the early exchanges. For indeed, where I once felt like the game was displaying a child-like innocence (describing killing an enemy as making it ‘go away’ for example) in the opening stages stopping me from wanting to slay it in its tracks, as the later stages up the difficulty ante, the collision problem had me reconsidering my placid attitude and reaching for the nearest weapon from my game-executing arsenal. For no sooner are the opening Botanical levels behind you, the game then starts throwing enemies at you who move so fast in delivering their attacks from completely off screen that even if you could react in time, the beam is so unreliable you couldn’t always count on it being effective. E.T is also an unwieldy blighter, getting hooked up on scenery that is not much of a problem for the most part, but when you’re in desperate need to evade enemies who are much faster than you, nicking the odd edge of a pillar that stops you dead in your tracks is more than a little annoying. By the time you get to the Sclavus location, the game is completely out if control. E.T feels practically suicidal, desperate to throw himself off the nearest ledge to his doom, and hit detection on enemies has nearly given up the ghost. By this point, i was starting to wonder if the most recent slew of enemies i’d encountered were just immune to my attacks in some lazy facade of difficulty cranking, or my hits were not registering coz the game is so awful. All in all, a grigging disaster. I’ll have to look for my £2 worth elsewhere. Tssk!

ET1

Right, so that’s no good. What about level design? Often a badly handling game can be saved by a bit of clever level design, so does this area bring it back from the brink of destruction? Of course not. The levels are bland, dull in construction, and all in all a complete chore to play through. If you manage to endure the Botanical levels and progress to the next planet without falling asleep, consider yourself a master of nullifying boredom. Having managed to endure these levels, it was obvious that I was gonna have to dig deep in order to redeem my £2 investment. I braced myself and soldiered on to the next planet where I was perplexed by it’s new found mercilessness, the aforementioned enemies rampant throughout, and even more frustratingly rather cruelly placed to score cheap hits upon your greying frame. I guess that’s one way of having to avoid programming any semblance of A.I. This whole debacle is one of the problems – the game isn’t hard, but it is annoying. £2! So far, not even worth £2! Let’s hurry onwards….

ET2

What else we got? How bout dat ‘eye-candy’… shudder. So graphically, publisher UbiSoft would have gone out of their way to ensure the title that they’re putting out and that is proudly emblazoned with the E.T branding, not to mention at the advent of the franchises 20th Anniversary, would be at least passable in this department, surely? I mean, the movie was an effects tour de force with flying bikes and spaceships wowing audiences worldwide. Well, E.T Interplanetary Adventure, takes no cues from the movies whatsoever in pushing the envelope. I almost feel bad for clamping down hard here as its clear the developers made no effort at all. What’s the point in criticising an area of the game that they haven’t even tried in? Just because other developers put a bit of time into squeezing the graphical juice out of the PS1, why should the makers of this game? Tssk! The game looks grigging horrible! E.T himself looks absolutely atrocious, completely inexcusably since we have to look at him the entire time, and enemies are just cobbled together piles of indistinct polygons that looks like a child has waved a mouse randomly over in MS Paint while texture mapping. Levels are crudely coloured with little detail while sometimes key platforms and routes are so poorly rendered I often sat there, grimace firmly adorning my face, as I tried to discern what it was they were trying to depict. Indeed, misunderstandings on what they were aiming for did on occasion lead to accidental deaths, such as falling off a platform or slope that was hard to make out. As is widely acknowledged in gaming, gameplay obviously overshadows graphics in the importance stakes, but when a games graphics are so bad as is often the case in E.T, it can take the gameplay down to its loathsome quagmire with it. And that ain’t good!

Ok, ok, what else? Sound. I mean, after John Williams score for the movie, this has to have had a bit of work put into this area, right? Well, obviously the answer here is going to be no. While the memorable theme from the movie is indeed included on the title screen, there is literally not one other piece of music in the entire game! Now when I say it’s the only piece of music, I don’t even mean that during the levels it loops over and over. No sir. I could even have lived with that since it’s an epic piece of distinguished musical greatness from movie history. This piece of crap has no in game music at all. What it does have, is an ‘ambience’ track of sound effects looping over and over in the background. That means jungle type noises for the most part. What’s even more bizarre, is they couldn’t even loop it successfully, the very obvious fade and restart breaking any hope of maintaining the nonexistent atmosphere. Grigging A. At this rate I’d be ripped off if this had been 2p. Sigh.

So what, if anything, is good about this game? Well, I guess when you lay all its bad points all out on the table it makes for a pretty ugly picture, but somehow, it does manage to heave itself above the sum of its parts. There’s a (admittedly VERY) muted charm about it. It’s almost good to see E.T back, doing… pretty much the complete opposite of what he does best. Although this game could potentially still make Drew Barrymore cry. There is even a mild satisfaction in getting a good run through a level, and at least they’re mostly quite modest in length meaning your sanity isn’t quite pushed to its full limit with a prolonged agony (see the later Werehog levels in Sonic Unleashed for the worst of that kind of buh).

ET3

All in all, it’s a pile of crap. But it’s a pile of crap that is more of a bottled distinguished stool sample discretely carried in a classy ladies handbag rather than an immediate public toilet flusher. But no matter how you look at it, you have to admit it’s still poo.

Graphics: 36%

Rubbish. E.T is probably just about recognisable, so congrats for that… but thats pretty much it. At least there’s not much clipping. Probably coz there’s not much on screen to clip.

Gameplay: 23%

Dull, and then slightly later, annoying. Further on, excessively annoying. Frankly terrible.

Sound: 12%

Basically, what there is, is crap. Background ambience is pointless as it does nothing, and the sound effects are terrible. Only the E.T theme on the title screen saves it.

Overall: 26%

Ok, ok, I admit defeat. They took me for a ride. Almost like a perfect homage to E.T on the Atari 2600, this game sucks. That’s 2 big ones I’ll never see again…

Posted in consoles, Dibbs Ahoy, Films, Games, General | Tagged , | 2 Comments

Those Americans just keep sticking the boot (fair) in

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So on the subject of boot fairs (I’m randomly linking from the comments somewhere about the place), I never seem to find any that have any freaking games at them. Do you?! And this goes for markets and second hand shops and that. Cash Converters has a load of Xboxes and DS Lites but that’s about it.

So it’s grinding my grig to

follow this sucker on tumblr who’s always posting about stuff he just found, and posting picture like this:

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and saying about the games convention he went to, like the one up top. Where the frick are these in England?!

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I’m deep in eBay’s web

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This is a good example of how my recent situation with eBay has developed. I don’t even own a Mega CD and yet here I am – in a bidding war for Final Fight CD. Good game though – if it is mint, how much shall I go up to?!?

The process usually goes – Continue reading

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The unique thing about this…

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… And the only reason really to post it is that Chun Li looks hot in it. Because, of course, I know Chunners is hot, or thought of as hot, or remembered as hot – but just count the number of posters, manuals, game stills, wallpapers or deviant art hentais of the Li-Meister where they actually get this across. They always seem to make her too chunky, with ridiculously massive thighs, or with an ugly face, or pulling a weird expression. Even worse? Chun Li cosplay. Without exception, those are horrendous.

Attention ugly people of the world! You do not look like or match up to the Chunster! Give it up!
Continue reading

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And speaking of fun things…

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I really must get your Christmas presents (1 month late) and birthday present (hmmm – how long ago was August? (Hehehehe)) to you. Haha – they actually have dust on them they’ve been sat there so long… I’m thinking I’ll give to Ma to bring down this weekend and somehow distribute…!

In the meantime, I thought you’d enjoy a little teaser. And, as I enjoyed the price is right so much, let’s have more comment based hilarity! What do you suckers think is in these pressies?!

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Real journalism folks, GTA V pre orders start Friday

OK, OK, so I’m just re blogging the same old blogging news, apparently according to a source on a blog somewhere, new is coming out of Sweden that pre orders for the unconfirmed pc version of Grand Theft Auto V will open January 31st.
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Other sources earlier in the month had seen a bug list with direct x 11 mentioned. And there’s a petition somewhere with 600,000+ signees for the port. I for one have been holding out, switching on the xbox and changing discs is so 2005, pc steam all downloaded no fuss is where its at, and I always have at least the desktop and laptop turned on so it’s a no brainer. Plus it will look better on the PC.

That said, I still have Amnesia to finish, Skyrim and back to the future to continue, and bioshock Infinate, Tomb Raider, and another 20+ games to start. But this game I must have. oh and Zelda skyward sword, that’s high on the agenda too, oh and pokemon Y. But first I need to catch some bugs in animal crossing so I can pay for the renovations on my house. #hardtimes

Posted in Games, lartens, PC | Tagged , , | 4 Comments

Sega Alien Naïveté Strikes Again

Here are three things that should fill us all with fear:

1) Any new game made by Sega
2) Any game based on the Alien franchise
3) Any game based on a movie at all

We know that all three are doomed to failure. We know the combination of three near-certain failures leads to one almighty, completely certain failure. We know that Colonial Marines was a colossal let down. And yet I can’t help but be hopeful that one of these will be proved false and bizarrely that, contrary to ALL logic, somehow the combination will ACTUALLY make Alien Isolation an awesome game.

Am I being a total eejit?

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