The Great Gianna Sisters Review. Very late. Like, 1987 late.

Good day my Grigglings! Next up from the 2013 left overs from Heir Ahoy is a 1987 bad boy that got a fine playin’ when I was a kid. It’s a retro review of a retro game, which means for double retro action! Or something. Anyhoo, here we go!

The Great Gianna Sisters

C64 Version, 1987

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There was once a time when your everyday average Joe Packer was not easily privy to such luxuries as a Nintendo. Whilst stats like ‘Every one out of two households in the US had a Nintendo’ were bandied about in the late 80’s, over here in the UK it felt to me like there was perhaps about 3 Nintendos in all of existence – one in Boots, one in Rumbleows, and one at my friends house. Yeah. That spawny get always had everything.

As the adverts hit our screens informing me I needed a NES and it’s Johnny 5 looking companion, the hype began to grow. Naturally my friend had the lot – in fact, his Dad bought him a second backup NES (Turtles bundle i recall) in case of hardware failure so their substantial software investment would not go to waste. He perpetually tried to convince me to join him in this NES-infused era, but it was not his attempts to sway me that were holding me back. It was more the new president Nintendo were setting in pricing – and £40 per game was a far cry away from the meagre few pounds i was accustomed to coughing up on the home computers of the day, not to mention the cost of the actual machine itself. All in all, a jaunt down Nintendo Street plus my nonexistent financial firepower would mean that I could afford roughly around one game every 12,000 years or so.

I was defeated. Skulking away from my friends house whilst dragging my feet all the way home with the jingly tones of the Mushroom Kingdom ringing in my ears, I realised that the joyous likes of Nintendo and their fancy games were for the privileged few only, at least for the immediate future. And i was not one of them. Sigh…

But what about the rest of us? Sure, I had my C64 which had seen many hours of use over the years – usually involving me craning my neck over the cassette window seeing how far along the tape had run before the harrowing realisation of another failed load crushed my soul.

Step into the fray a rather unexpected bolt from the blue, the undoubtedly copyright infringing The Great Gianna Sisters. My Dad had managed to source a copy from one of his dodgy mates and I approached with apprehension.

I popped the game into the revolutionary floppy disc drive he’d also acquired off of the same mate, serial number no doubt long since scratched off. Within a few fleeting minutes, I was whisked off to a virtual land that looked ever so similar to a certain moustachioed plumbers adventure, except with these oddly coloured female sprites instead. It was the Mushroom Kingdom, except… it wasn’t.

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I never had seen such a game on my humble C64 and was half expecting the old girl to start spewing black smoke at any second as it churned out the NES-esque graphics!

I didn’t know what the legal implications of such blatant plagiarising were, nor did I care. Whatever this was, it was gonna get played. Hard!

Whilst The Great Gianna Sisters could by no means hold an illuminated knat’s rectum to Super Mario, let alone a candle, it was a sterling effort from the developers. The hat doffing extends to almost every facet of the title, from the distinctive music that I can still hum 25 years later, to the level design and solid if slightly plodding and floaty gameplay.

You start off with your standard character, hair groomed nicely and tidily swept back. That’s until you collect your first power up – a rolling beach ball freed by head butting the underside of elevated blocks that is essentially the equivalent of picking up your first mushroom in Mario, except without the defensive qualities of allowing you to take a hit. No sir! You get hit in Gianna Sisters and you lose a life. Collecting said beach ball transforms your character into a crazy haired version of its former self (for reference, picture Axl Rose circa 1987) and acts as a stepping stone to subsequent upgrades that offer your character the ability to shoot at your enemies or pause the game clock momentarily. The wealth of upgrades afforded to the player continue as you progress, however, quite what they do I couldn’t tell you as they don’t seem to make any notable difference to your characters abilities. But they look very nice. Which is lovely.

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Gameplay wise, the two run speeds of Mario afforded to it by holding and releasing the run button somehow slipped through the rip-off net and meant that the Gianna Sisters ran at one speed; slow. The characters are very sluggish and weighty on the ground, and overly floaty in the air. The amount of joy sticks I went through with this game was incredible as I wrestled with the characters in my attempts to pull off the necessary precision platform skills as I fought my way to… whatever it was they were trying to achieve. All in all, what was essential for me was having what I’ve termed the ‘Need For Speed mindset’ after having the misfortune of talking to some mug who bought that game annually without gathering any info on the game or checking any reviews – in the back of your mind you’re disappointed and know the game sucks, but you don’t want to admit to yourself or anyone else it’s a piece of turd as its your newest toy. This was quite applicable to Gianna Sisters, but coupled with the fact this was the best platformer I was going to get, meant that the ‘Need For Speed mindset’ was not just advisable, it was a necessity. I shaln’t be too hard on this aspect of the game, the fact that they actually had some semblance of momentum physics at all lifted it above many other games of the era on C64. I’ll merely file this area of the game under the section marked ‘Could be better’ in the Grig filing cabinet. Sandwiched right in between the section dividers marked ’90’s pictures of Teri Hatcher’, and ’90’s pictures of Jet from Gladiators’. Giddy aunt…

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The levels are all essentially aesthetically very similar in appearance to (you guessed it… Sonic! Only joking!) Super Mario, and structurally like weaker versions of the Miyamoto masterpiece. To be honest, the games strengths in this department tend to be in the elements it’s blatantly stolen. The layouts of sections of blocks and enemy placements to identikit cheats like being able to head butt your way through low ceilings allowing you to jump up and run along the top of the level, it definitely pays to have a Mario mind set. Or perhaps it pays to have a Gianna Sisters mindset in Mario!

And thus we come to the end of our retro muse over a title lost in the recesses of time, and that peculiarly, has spawned an unimaginable rebirth with a recent slew of DS, XBLA and PSN titles that, as I understand, are relatively good. Perhaps we’ll get around to putting them on trial with the Griggish empire soon. That means review them, by the way.

Graphics: For the C64, it was head and shoulders above anything else I had, and gave the technically vastly superior NES a run for its money. Vibrant colours considering the limited palette and display limitations. Impressive. 85%

Sound: Another strong area. The tunes are bold and memorable, and although there are only a handful of tunes reused through the game, I’d give them a hearty thumbs up. Mostly decent, if a little scratchy, sound effects complement the action. 80%

Gameplay: Oof! The stumbling block and most important area! Duff character movement is saved only by fun traversing level designs inspired by a certain portly plumbers early outing. The games Achilles Heel. A shame. %62

Overall: A platforming trump card for the C64. What it lacks in gameplay, it more than makes up for in… well, plagiarising. Good. 70%

Posted in consoles, Dibbs Ahoy, Games, Retro | Tagged , , , | 10 Comments

Ground Control to Major Dumb

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So there was me, on seeing this picture, thinking “woah hang on: I didn’t even think Axl Rose even had any friends. Yet here he is hanging out with David Bowie! [and seeing as David Bowie quite possibly made physical contact with Jennifer Connelly in her prime, that makes him pretty god-like. (Oh and he did music too right? Hehe)] And Bowie appears to be happy about it too?! So maybe Axl is all right? And all my years of assumed douche-iness were misplaced? My whole life needs reevaluating and I should write a long and grovelling apology for ever having mind-dissed poor, lovely, popular Axl?”

Well no. Because when I googled this little setup, it turns out Axl went on to punch Bowie for flirting with Erin Everly. Meaning that, when he had the chance to be buds with a genuine Connelly-toucher, he blew it in 100% douche style. So yes, he’s a dick.

Point is, this little Internet revelation just totally (nearly) changed my whole world view. So what else might the Internet and rolling news coverage and the like, that now reveals the world in all its brutal splendour, have taught us if we’d had it back in the 80s and 90s? Or specifically, would we still think all douchewads of the time were still douchewads, and awesome folks was awesome?

Let’s put it to the test with these fun examples:

Dominik Diamond, striding colossus of prime time-conquering and therefore pioneering gaming show, GamesMaster? Gaming legend or loser?

Dana Carvey who, without the benefit of IMDb, I never would have known was in anything except Wayne’s World and therefore was an almost perfect physical specimen? Could he really have been so ace?

Jeremy Beadle, whose tiny rat face and even tinier rat hand, made us convinced he was some kind of kiddy-fiddling half-dwarf. And at the least was continually upsetting folks by driving their vans into ponds and not saying sorry. Was he secretly a charitable do-gooder with a string of hot ladies that he willingly shared with friends and neighbours?

Answers on a [comments board] postcard please. And of course your nominations for who’d have been busted by the all-seeing eye of the Internet.

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Game Players magazine?

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Do you remember ever seeing this sonofa? Some guy’s posting scans from it – and I’d think was just American or something except he’s also posting loads stuff from Mean Machines too. Maybe it’s just my lameass memory again.

Speaking of which (Mean Machines and my lameass memory – would it amaze anyone else that Mean Machines Sega was still going when the Saturn was out? I mean, even as i write that it seems kinda obvious so i’d guess it will to you too – but i just saw one of his scans with a front cover (Judge Dredd) of MMS that has Saturn, 32X and Megadrive in one place. So what’s weird for me is that Saturn and Megadrive stuff was being released at the same time… In my head they’re like totally different eras. The hell?!

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Kickstarter coolness ahoy!

Grigori(g) Rasputin! So here’s another of my previously scribed offerings from back in September 2013 when I was particularly looking forward to several Kickstarter projects that were in the pipeline. I believe of the games I talk about, one, namely Cities of Gold, has now been released. And i don’t own it. Not coz i wouldn’t, mind you! I just have no format it’s released for. Sigh. But cast your mind back to a simpler time in the midst of last summer and imagine all this was (not very) hot off the press! We begin our excellent adventure through time, now…

I thought that today I’d venture a topic that’s at least partially relevant to modern gaming – my top three most looked forward to Kickstarter projects!

1, Mighty No.9

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Probably the most hyped I’ve ever been for a crowd funded beauty of a (hopefully) future classic! Keiji Inafune is socking it to those Capcom clowns as they continue to sit their clueless glutei on the character he created for them, not knowing what to do with him. Luckily for us, the Keij’-meister isn’t going to let the concept he created rot like Capcoms rancid reputation. While Infuane may no longer have the rights to the Megaman character or franchise, it’s not going to stop him from creating what is essentially a new chapter in the fabled series! Mighty No.9 is the new Megaman game we’ve all been waiting for, born of the same spirit from the same dude that the inspiration for the Blue Bomber came from in the first place. Already having sailed past all its Kickstarter goals, this bad boy is due to be dropping on PC, 360, and PS3… in 2015. Sigh. Lets hope good thing come to those who wait. I don’t doubt it’ll be hwality though. The Force feels VERY strong with this one!

2, Shantae: Half Genie Hero

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Shantae is a series that’s flown relatively under the radar. Starting out with the (now very rare and expensive) original GB Colour release so late in the handhelds life they actually incorporated GBA exclusive accessible features when running in back-compat, Shantaes second adventure came in form of the awesome SNES-looking DSiWare title, Risky’s Revenge, also now out on iOS if you’re into crappy controls played through a pane of glass. Risky’s Revenge has been heralded as the greatest game on DSiWare, and while that statement may lack in prestige in the context of the overall standard of titles available, the game actually is a beauty of a gem with great gameplay, old school graphics mixed with crisp anime artwork, and a strong soundtrack. If the second game is anything to go by, the gorgeous looking and now fully funded Half Genie Hero should be at the top of many a wish list! Coming on Wii U, PS3, PS4, VITA & VITA TV, Xbox 360, Xbox One and Steam (Windows PC). And just a heads up for any 3DS-fiends; before Half Genie Hero, Shantae will be swinging her hips on the 3DS eShop in Shantae and the Pirate’s Curse this Winter! Woo!

3, Mysterious Cities of Gold

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Who doesn’t love themselves a bit of Cities of Gold?! Incredibly, the show which has endured a 30 year hiatus returned in the shape of the French/Belgian second series in 2012 continuing the frolics of Esteban, Mendoza, Zia and co. Us English speakers may have only just gotten our grubby mitts on the English translation, but that doesn’t mean there aren’t other sources we can turn to for hwality bit o’ Gold action!

Ynnis Interactive have been fighting the good fight to bring their new game based off of Cities of Gold titled Secret Paths to the masses with various translational and additional platform goals. The game comes in the guise of a three-controllable-character-puzzle-o-thon that looks very true in style to the shows. And very fine it appears too! Looking forward to getting me some Golden Condor action! If you can fly the mighty beast. Coming on Wii U, PC, 3DS, iPad and iPhone

Well, that’s as much as my beady eye has sourced from the realm of the ‘starter. Other titles worthy of note are the proposed reboots of James Pond, and Mutant League Hockey, the original I only really recall as I perpetually skipped past an advert for it in Mean Machines Sega as I read the Street Fighter 2 preview on the following page for the umpteenth million time. Whether these two have the grunt to pull in the punt(ers), we’ll have to see. Pond was quite the name back in the day, so it’ll be interesting to see what the class of ’14 make of him. Whatever happens to Pond, let’s root for these guys!

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Posted in 3DS, consoles, Dibbs Ahoy, HandHeld consoles, iPad, iPhone and iOs, PC, PS3, Retro, XBox 360 | Tagged , , , , , , , , | 8 Comments

Funny how many of these I never saw…

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Seems like every year or so, some smart alec posts a pic of a Game & Watch that I never saw. I thought I’d seen em all – but that there was basically only about four. The browny-yellowy Donkey Kong one, which I think I still have somewhere, the Snoopy tennis one, a Donkey Kong Jr. one, which definitely existed as I think I have that too though it might not have been Donkey Kong and just some other monkey, and then that red Mario Bros crate-stacking one that my sister had after she was in hospital that I dropped in a canal that time.

And that’s it.

Except, here’s another shmo rocking up with a freakin’ awesome Zelda badboy that I’ve never seen! Though actually, from the screen decals it looks pretty lame. But still, Zelda baby!

Were there others> Is my memory just being lame ass?

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Smooth McGroove Strikes Again

So basically, roughly once a month someone posts a Smooth McGroove joint on tumblr and i then have another random trawl through his past offerings. And that’s what happened tonight. So here are some current gems that have been on the playlist – all themed in honour (somehow) of the desert island discs – or perhaps offering inspiration?

oh ps – diki, i can’t remember the rules for posting embedded youtube. reminder?!

Streets of Rage 2 – from the jackass list over down there someplace.

Tetris – original Game Boy edition – didn’t even consider this for the list. But if it’s as good as i remember, it should TOTALLY be on the list. Course, every time i’ve tried to play it since it has sucked – but that’s because all the iOS ports and random mod versions i’ve played have been jank. what i need is a proper old school game boy, and a proper old school Tetris.

Sonic the Hedgehog – OK, so not actually the game you mentioned, but linked. This is one of Smooth’s finer pieces in my opinion. The bass line is particularly cheeky – and that bridge section with the fast “baa’s”? Genius. (His Green Hill Zone is actually better – he even gets the characteristic Megadrive “thwong” feel of the tune. But everyone posts Green Hill Zone, so let’s be different eh?)

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Minecraft Goes Ghibli

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I’m impressed by Minecraft, and the crazy buh that people make on it. But I generally don’t give a tiny rat’s ass about seeing the fiftieth packing castle that some tweenie in Alabama has spent his better years creating. I admire their dedication. But other games have environments a million times better so why should some blocky nonsense float my boat?

Well. Now it does. Because now one of those crazy minecrafters has gone and crafted the whole freakin’ village from Spirited Away. And kudos to em, they’ve done a bang-up job. I mean, it’s still kinda pointless – but I kinda get the point of this.

And it is impressive. I could never even get past making an oven. Seen any other good ones?

more pics here.

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Dibbs Ahoys pre-top 5 games ponder-a-thon.

Whassup my obsequious purveyors of the establishment of the kingdom of Grig? And welcome to my pre-top 5 desert island games. This is a very serious matter that I will not be taking lightly, so much like Bedgells selection, its very noncommittal at this early point. I will start with a spread of potential games, and narrow them down at a later date. Now without further ado, let’s meet our candidates.

Super SFIV AE2012 (Xbox 360): Unsurprisingly, this would be an absolute guarantee for me. The best fighting game not just of the generation, but potentially all time. It’s the main event of every major fighting game tournament, and the game that rejuvenated the fighting game scene for old gamers and new gamers alike. There’s no other game that I’ve played more over the past 5 years.

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Mario Kart (SNES): It had to be. It’s incredible that Nintendo nailed the Kart formula first time up to bat. No other Kart game has even come close to displacing this beast from its podium, not even the follow up Mario Karts themselves! And not simply because of those grigging game wrecking blue shells either! This is an almost guarantee… but could I really put up with an eternity of raging at the CPU Princess?

Snatcher (Mega CD): A random one for many I’d guess. I recently read that there are only a few thousand English language Mega CD versions of this in existence, hence the hefty price tag it tends to now carry, but it certainly has a cult following. Frankly, it was a game that blew me away with a story that was so awesome and so immersive, I felt like I was Gillian Seed himself lost in the wonder of this incredible cyberpunk world! But at only around 6 hours, could I really take this gamble? Well, i guess there is THAT scene with Katrina. Hmm…

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GTA: San Andreas (PS2): Probably quite a weird option. For me, while GTA3 was a gaming revelation, San Andreas had a magical quality that lead me to play through it on multiple occasions. The world was truly massive, and it was both a joy to behold and play through. And while the excessive expletives can often grind my grig to hear with such regularity that it becomes rather tiring, its definitely in with a shout.

Streets of Rage 2 (Megadrive): What’s really to say about this game? Quite simply the greatest scrolling beat ’em up ever made, and with one of the greatest soundtracks to boot. Course two player shenanigans could be an issue unless Kiera Knightly shows up after getting marooned again, but its worth having around as a good distraction incase she’s a whinging mare bending my ear to build her a home that desecrates that tip of a tree house that those Swiss family Robison amateurs cobbled together.

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Gunstar Heroes (Megadrive): Probably tied in my top 3 Megadrive games of all time, Gunstar Heroes did things that the humble Megadrive simply should not have been able to do. It was a visual spectale and a gameplay marvel with incredible gameplay variety and genius bosses. The soundtrack was also one of the best any game has ever offered. Screw digging for buried treasure, the only Treasure I need is the Gunstar developers!

Street Fighter 2 Turbo (XBLA Download): Basically the most arcade perfect port of the best version of SF2. Such an beast of a game, and the game that taught me my Street Fightin’ trade. How the designers of this game came up with something this amazing at the point in time that they did still baffles me today. But I’d feel a bit miffed not having a physical product. My island shack might look mighty barren with only 4 game boxes on the shelf.

Sonic 2 (Megadrive): Just thinking back to the hype of Sonic 2’sday gives me chills. No other video game launch before had even come close to the magnitude of the release of Sonic 2, but even more incredibly, the actual awesomeness of the game blew the hysteria around it well and truly out the water! Just oozes awesomeness out of every pore… if cartridges had them. Has passed the test of time with flying colours… and truly showing Games Master magazine that they were gibbering like crazy folk by giving it 66% back in the day! Oh shame, how it tarnishes thee!

Nights (Saturn): The pain of leaving this game out would surely be too much to bare, no? The genre defying jewel in Segas crown that they’ve only once been brave enough to drag through the dirt with the underwhelming sequel, Nights is just magical in a way that eludes the multimillion dollar games of today. Yuji Naka at his finest, with probably the best soundtrack of the 32-bit era. That island is gonna be rockin’ to the sweet melodies of Soft Museum!

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Final Fantasy VII (PS1): I might be putting myself at the mercy of any passing Final Fantasy VI or Chrono Trigger fanatics, but for me, the RPG that steps forth with a darn fine argument as to why it should be coming to my island would be FFVII – it needs a tan. I joke! It’s the griggin’ game that I’ve played consistently for 18 years, constantly pushing other very appealing and unplayed RPG’s down my well arranged ordered-to-play stack of games. Basically, if there’s a pile of games around me, FFVII is more likely than not to be sitting merrily at its summit.

So much to consider!

Course, having internet could throw a rethink in to gear. Can i tether a console through my phone for so 3G action? What are our rules exactly? Also, could be wise to spread my games across multiple formats, just in case a retro pirate ship chances upon the island stashed to the gills with say, a full back catalogue of Megadrive games. What a fool I’d look if I’d just bumped Gunstar down to number 6 and I was ‘driveless on my island! I just better keep my 360 hard drive away from the Griggish Board of Top Five Adjudicators, coz that sucker could be loaded with XBLA games for all they know, but I ain’t admitting nothing. Just don’t tell them, kay?

The narrowing down begins…

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Tomb Raider Review… slightly behind schedule.

Note: This is the first of many things I wrote for Grig and never got around to actually publishing. The reviews I’ve done are going to be a pretty random smattering of games, but are just things I somehow ended up investing some time in. This Tomb Raider review I actually did about 6 months ago, except for the end which I did yesterday. Waste not want not!

Tomb Raider Review (XBox 360 version tested)

tomb-raider-2013-walkthroughNow I can’t say that I’ve really been keeping up with the recent crop of games on the current gen consoles. I assume there’s some iteration of COD keeping all those 12 year olds well educated in the art of expletives and ways to insult each others mothers. And no doubt by now FIFA is so dripping with micro transactions they’ve got weekly direct debits set up for kids pocket money accounts across the land for this Ultimate Team thing that I hear today’s youth harping on about. Is it really worth me dipping a toe in the pool of woe that is a recent offering of the games industry? Gifted a copy of Tomb Raider for another unwelcome birthday, I put the disc in my Xbox with little in the way of hope…

Pleased and surprised to see that I was not prompted to pay any additional DLC costs to start the game – although I’m sure there’s plenty of ‘extras’ available to me should I so desire – I began my adventure. Now whether I’ve been spending too much time playing games that are at least 15 years old or not I couldn’t say, but I thoroughly enjoyed the tech-fest that followed. A cinematic establishing Lara’s journey to a mysterious island after being ship wrecked in the most dramatic of manners that was so crisp and well made I felt like I was watching a modern action movie. It was a thing of beauty, showing off Lara’s excellent and more realistically proportioned reimagining who I was glad to see no longer had the comedy breasts of years gone by. Not that I have a problem with that, but they did look stupid. Lara is now believable, with emotion in her face that you can read without cringing at the hideous facial design of the early games. I felt like i could connect with her and had an immediate liking for her, helped by the fact she seemed less like the cock-sure egotist of yore and more like a… well, human. Plus, I really like her voice.

As I played, I was drawn in to the world of this mysterious island. The game was riddled with beautiful and well rendered environments giving me a genuine sense that I was there in this creepy world, approaching every corner with trepidation and the mixed feeling of nervousness and excitement about what might be there waiting for me.

The game is just… epic.

And not the overused cliche use of epic, nor is it the eight-year-old-describing-their-school-disco type of epic. I’m talking… properly epic. More along the lines of finding a SIB Megaman Wily Wars at a bootfair for 50p epic. Now THAT, would be epic.

The island has that same mysterious feel and intrigue as Lost before you realised the show was crap and the writers themselves didn’t even know where it was going. The sheer scale, the atmospheric weather, the spectacular cliff top views, the separation from your friends not knowing if they were alive or dead, the mysterious island inhabitants, and a very Lost-esque type of eerie musical score. It all sets the scene perfectly for what is an experience that draws you in, in a way that I haven’t felt about a game in years. And it’s one heck of a ride.

Gameplay wise, things are a far cry from the fiddley shenanigans of the mid-nineties. Lara is slick and handles smoothly and naturally leaving you to move instinctively without being distracted battling with the overly intricate controls of the originals. Whilst some may prefer the more hardcore complexity of the old days, i found the new stream-lined controls emersed me more deeply in the game without being overly Wii-inspired dumbed down.

The sheer amount of different things you encounter constantly has you trying your hand at an all manner of different gameplay scenarios. From being washed away down rivers, gliding between treetops on a parachute, and scaling exploding buildings and leaping to helicopters, this is a Tomb Raider more dramatic and set-piece loaded than you’ve ever seen. And while some games may take the game out of your hands completely for every cut scene, Tomb Raider tries to keep you in the game as best as possible as these controllable cut scenes flip between gameplay sections with relatively seamless ease ensuring you’re always part of the action.

While done brilliantly, there is without question the odd fleeting issue. The aforementioned cut scenes do, on occasion, resort to the Shenmue-esque QTE sections, but with a very cruel response time that is irritatingly short meaning replaying sections a lot. This is all the more agitating when you are watching a scene unfold and are then prompted to interact with it without much prior warning. It just needs to be a touch longer. Or I need a TV with less HD rendering lag. Blaming my tools!

The camera is mostly brilliant and as close to perfect as many games of this type, following the action well and keeping a clear fix on the important things, but alas, I’d be lying if I said a rogue angle hadn’t caused me to die in close combat situations on at least a couple of occasions. The other jarring problem I found was that in the darker areas of the game, it was just so darn dark that I was getting mild discomfort in my head. Playing on a clear sunny day is near impossible, and I regularly had to turn off all lights and close the curtains just to try and get a sense of what was being displayed. Good job we live in England and pleasant weather is an occurrence thats few and far between.

One of the most notable things to be picked at, is the fact there’s not really much in the way of tomb raiding. Personally this didn’t bother me as the story is the tale of how Lara becomes the tomb raider, but the developers have acknowledged some raidin’ is needed on her way and have gone some way to address this by including numerous hidden crypt challenges, all of which contain some type of puzzle at the end of which you are rewarded with a treasure. It’s a long way off of the genius level designs of the first few Tomb Raider games, or the more recent Anniversary game which took heavily from the early titles, as the puzzles are neither particularly in depth or taxing and most of them feel a little like they’re over before you’ve really begun. That being said, it’s a nice distraction from the main beaten track through the story, and you can never turn down a quality bit of upgrading XP which these crypts handsomely contribute to should you feel like bothering to play them.

All in all, Tomb Raider is a thoroughly enjoyable romp and an intriguing glimpse in to Lara’s pre-annoying character that explains how she became the adventurer the world knows her as. Anyone with a next gen beast might wanna check out the definative edition of the game coming soon. Lovely hair a la PC has already been touted. Now if they can only keep the Croft arrogance in check for the confirmed sequel, the future could be very rosy indeed.

Graphics: 92%

Glorious. Breathtaking views and intricate details immerse you in the world of Tomb Raider as the developers squeeze the final drops of horse power out of the 360 and PS3. Not a bad frame rate, all things considered.

Sound: 91%

Impressive score compliments their source scenarios with incredible success and adds lashings of additional atmosphere to the proceedings. Good voice acting. Lara’s voice is very nice.

Gameplay: 91%

Takes its cues from Uncharted well and then ventures in its own directions to give the game a slick new feel. The bow and arrow is a particularly satisfying and fun addition, while the multiple variants on basic adventuring along the way are all well implemented and fun.

Overall: 92%

A great rebirth for the Tomb Raider franchise and one of my favourite games of recent years. If this game were a pair of shoes, they’d be Nike Air Max… in the nineties when they were cool and not worn by chavs. And by that, I mean good.

Posted in consoles, Dibbs Ahoy, Games, General, PS3, XBox 360 | Tagged , , , , | 5 Comments

Desert Island Discs

OK, so now I’ve said it I’m gonna have to have a go at naming them. And you realise you two are going to have to as well? For me, what you take to a desert island isn’t necessarily my five favourite ever games, but the five i reckon i’d want with me if they were the only ones i was able to play. games you can play non-stop for ages without going mental… so… and wait – this isn’t my final laminated list. this is the first stab – you know, like when i’m still wondering if i could get isabella rossellini? or was that post-lamination? anyway, what i’m saying is that i’m writing this at 10 o’clock so this is just a draft…

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1. Super Mario Kart (obviously. the ONE game that will never, ever fade from glory. there is absolutely zero doubt there.)

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2. Sega Rally (i mean, a risk. two driving games? and i haven’t played this in an age. but it’s perfect for the endless repetitive infinity that is life on a desert island. i could play desert stage and throw sand in my face for that 4D experience! plus when i go blind from eating nothing but coconuts, i can do the whole “not watching not watching” joke for real… assuming i’ve made some kind of wilson-style phil-head to appreciate that little move of course…)

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3. Super Street Fighter IV (tricky to decide which version of Street Fighter to have. It’s def this or Alpha 2. in fact, i think it might just be Alpha 2. But there’s just a couple of things i’d miss from SSFIV, and they might bug me if i were trapped on a desert island and couldn’t change my mind. better character range on SSFIV too… the only downside is that street fighter only rules when playing with real life goobers. solo versus the AI? i’d very soon be going nuts. wiiiiiiiiilllllllsssssoooooonnnnn!)

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4. Call of Duty MW2. (I feel kinda lame putting this on there as so many millions of people would have the same idea. but though it’s so much newer than most of my classics, i genuinely have racked up the most time on this out of any game ever. so bodes well…)

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5. FF7 (now this is a weird one. i haven’t played it in 10 years, but my love hasn’t dimmed. it’s no an endless repetitive one like all the others. but it’s chunky, it can be replayed, and it’s so absorbing it might save your sanity. the risks are a) it’s not as good when you already know the story. b) once i’ve played it again, then i have to put it down for another decade. but hey, i’ve got time to wait until it comes around again…)

that fifth slot is the trickiest. cos FF7 isn’t an obvious desert island game. other options would be crazy taxi (surprisingly. didn’t get so much play pre-desert island as i could never quite go beyond sucking. but with enough practice…), nights (same as crazy beauts – reckon if i had the time to give it a go for real i’d be glad i took it) and SNES Lemmings (but only if you could do the two-player mode. and relying on that is a risk. even if you were stranded with anther person, you might have to eat them or something so you gotta hedge your bets…)

anyhoo – over to you goobers… top 5 desert island discs please…

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